Who am I?
I’ve been playing EVE for nearly two years (brief history here). For the most part I’m very happy with the game (or I wouldn’t be playing it), but there is always room for improvement. I feel I’m in a great position to take ideas from the player base to CCP as part of the CSM.
I spend most of my time in low-security space; I’m happy there. There is danger lurking around every corner, but not the certain death an unaffiliated pilot might find in null-security space. I have opinions on just about every aspect of EVE, but I realize that my opinions aren’t the only thoughts that count.
If you’d like to get a feel for some of my opinions, feel free to browse my blog; though I’ve only been writing for a couple of months now, I’ve put out a fair number of my opinions. I think my viewpoint is best summed up by saying I’d like the game to make sense (intuitive) without dropping the fun factor.
If you linked to this page through vote match (thanks again Diedra Vaal for your efforts on behalf of the CSM process), you might just be interested in why I gave the answers I did; if that’s the case, go to this blog entry which will tell you just that.
My platform in bullet points
At the end of the day, the CSM is not really here to push their own agenda — they must look to the player base and make sure that what they’re bringing to CCP is what the player base as a whole wants. But, it’s still useful to know what my opinions are, so here are some bullet points regarding my opinion on some of the more divisive issues which have been discussed around the Assembly Hall and among EVE players in general:
- I’m for changing criminality so there is less dependence on outside resources (alts) and we see criminals even when they’re not victimizing other players. I like criminals — because I can shoot them.
- I would like to see new attractions in low-security space; one thought on how to do this is to add level 1 through 3 pirate faction agents to low-security space — there are other ideas and I want to hear them.
- I support the removal of local (or delayed mode as in wormhole space) in low-security and null-security space as long as there is some kind of new intelligence tool to replicate the parts of it that make sense; meaning, I think you should be able to tell when non-cloaked ships are about without smacking the directional scanner every few seconds, but I don’t think you should know the pilot’s name, his entire corporation history and have looked up his killboard stats by the time his gate cloak has worn off.
- I support adding the ability to anchor ships (specifically super-capitals, but why not all of them?) and potentially password protect them.
- I support the reduction of insurance payouts for battleships; these should not be the most common “cheap” ship in null-security space and they shouldn’t be practically free to throw away to a CONCORD reprisal in high-security space. This is not to say that I think suicide ganking should be removed from the game — it should just have consequences, like the rest of EVE.
- There is nothing wrong with a pilot cloaking in your space and walking away for the rest of the day. If there was no local, you would never see that pilot and there would be no need to fear.
- I’d like to see major revisions to the way the bounty system and kill rights work; for a start, I’d like to see a market for kill rights so that a player who got ganked can either sell the kill rights to make a profit, or contract the kill rights to a bounty hunter with a condition that the kill rights are used.
- I’m glad to see CCP working on station games, but I’m not sure I like their proposal.
- Grand fleet fights, always featured in EVE’s trailers, need a little help (more description of what I think the problem is later on this page).
If you have questions or comments, please feel free to eve-mail me (paritybit).
Thoughts on epic fleet combat
I have a vision of EVE.
My vision of EVE is like the trailers. A handful of large capital ships flash into view; these behemoths are followed by a larger number of battleships and an even greater number of support craft. The capital ships and battleships begin slugging it out while support craft swarm through the mass engaging each other when convenient.
EVE does not live up to that vision.
Instead you have a clump of capital ships and battleships which are engaging the enemy fleet one ship at a time as if they were soldiers in a queue waiting to get knocked down one at a time. One or two people are making decisions and everyone else is following orders — there’s no room for heroism or tactical decision making from small unit leaders. The support fleet may operate differently, depending on what the overall leadership allows, but in my experience it’s been pretty similar.
This reality deters a lot of players from participating directly in the grand strategy of politics.
Something should be done about all of the issues facing New Eden; do I know what that something is? I have some ideas, but the rest of the EVE population is the real untapped resource here. Not everybody wants to play on the forums all day or read blogs — they want to play the game — but that doesn’t mean they don’t have great ideas. The CSM needs to work to bring these ideas to the table.